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  1. what whould you people think of a snes emu for the game cube
  2. Lunar Magic: SNES Mario Land Editor: Need help
  3. SAS Programming
  4. I know a language, now what?
  5. What do i need?
  6. Backfacing culling in ****geneous space?
  7. Brain**** programming language
  8. Need help with fog emulation
  9. Compiling ad running C programs in VS.NET
  10. Timer issues
  11. make my own emulator?
  12. Vesa
  13. Message pump
  14. Help with escape characters
  15. Back buffer format?
  16. More Broken GL Texturing :)
  17. 3D vertex Clipping in ****genous coordinates?
  18. converting game cube gfx to n64 gfx!
  19. Emulator timing & debugging
  20. POWERPC 750CXe
  21. SDL vs DirectInput
  22. Need help with 'if' statement
  23. new to java
  24. Tooltips
  25. Overcloking
  26. Wonderswan tech
  27. Threads (Posix)
  28. Neogeo Technical Documentation
  29. Over optimization
  30. FileSystemWatcher
  31. A little question
  32. C++
  33. Chip 8
  34. My Sheep Game
  35. 3d math
  36. ROM Compression!?
  37. nes docs
  38. Gfx
  39. Game Boy
  40. Simple Programming Question
  41. want to write an emu?
  42. Can You Help Me!!!
  43. Just some project
  44. limiting emu speed in c++
  45. PHP arrays and such.
  46. Open Source Question
  47. Doc for anyone wanting to program an emu
  48. Shifting arrays
  49. Freeware C++ Compiler
  50. direct pad pro PSX interface problem.
  51. c++.NET help
  52. "Debug Assertion Failed" Error
  53. N64 Texture Image Extraction
  54. GameShark2 adress
  55. Assembly!
  56. Help
  57. d3d help
  58. ucontrollable linker errors
  59. outputting in a command prompt from a windows app
  60. My PotatoChipAte
  61. menu check marks
  62. Calling all programmers!
  63. Model conversion
  64. VB.net question
  65. CHIP8 DrawSprite
  66. Vb 6 To .net
  67. 6502 Opcodes
  68. mfc close message
  69. fed up with mfc
  70. 6502
  71. mfc open dialg question
  72. MFC Tab Controls
  73. C++ Templates In Emulators...
  74. The Best N64 Emulator Ever!!!
  75. Lend me your fingers
  76. message handler macro for OnVisible method
  77. I'm looking for a good "VBA for Excel" tutorial.
  78. Simple Visual Basic Programming Question
  79. Beginning Programming
  80. psx emulator
  81. n64 rom making
  82. Converting RGB5A BNR -> Windows BMP
  83. 3d object structure export
  84. Latest work (FF7 Data hacking update a once a year event!)
  85. N64 Pointers
  86. a texture viewer and supercross2k
  87. Good, free, open-source, thread-safe, cross-platform, c++ network programming lib?
  88. DirectX and Chip8
  89. Texture perspective correction
  90. Mame_net
  91. Physics Engine Chosen For Duke Nukem Forever(Downloadable Physics Demos)
  92. PHP directory recursion weirdness
  93. Zelda Models
  94. Templates And Emulating Mirrored Memory
  95. C++ Internet Programing
  96. Questions about N64 memory cards and Gameboys
  97. DirectX
  98. C++ Compiler
  99. How to create emulator of nes or snes ????
  100. Visual C++ 6.0 problem
  101. IDE used in GBA develoment?
  102. Begginin´with directX
  103. A new guy wondering how long it takes
  104. N64 Rom Images
  105. I was wondering...
  106. An Incredulous Undertaking
  107. Bik it up!
  108. How does the CPU give coprocessor(s) instructions?
  109. converting n64 rom images into win executables
  110. what are the most used opcodes on r4300i by n64 games?
  111. beginner question about tlb
  112. working for fast code - c++/asm optimizations
  113. who emulates rsp opcodes? emulator or plugins?
  114. N64 Questions
  115. How's THIS for a programming question...
  116. how do I put an icon on windows tray?
  117. Emulation
  118. any kind of irc channel, live chat???
  119. is it possible to make jump tables inside __asm blocks?
  120. Nes
  121. Calculating Sine
  122. detecting memory allocation error under c++
  123. Apps & HTML
  124. Space Cadet Pinball in XP
  125. Hex (A little help here)
  126. Hex (A little help here)
  127. A little help with Converting Hex
  128. A little help with Converting Hex
  129. A little help with Converting Hex
  130. Books on assembly language for Win32 OS's
  131. [DirectInput] How to save/store custom settings
  132. DIB Sections - More of my inferiority
  133. Best program source ever!
  134. glN64 Oo.....
  135. The SPC700
  136. Average programmer lost in MAME source code
  137. How2Make ROMs?
  138. Two questions
  139. SPC File Format
  140. Emu programming help
  141. Gmini 400 emulation?
  142. Direct3D Problem
  143. Windows beginner question
  144. how do you create an emulator
  145. how do you create a disassembler
  146. why GB?
  147. Performance Questions...
  148. building up to emu
  149. Constant members
  150. Emulation: Simpler Machines ?
  151. Problem with For loops...
  152. Hi, I ran into a problem while building a GB emulator and need some help...
  153. Is the SPC700 big or little endian?
  154. [C/SDL] Linux Programming trouble
  155. Icons for toolbars?
  156. how do i get a music file from a rom
  157. Better listview control
  158. Issue #2
  159. Using SDL Window Alternatives?
  160. Usb
  161. Memory Object (Signs of too much VB)
  162. F-Zero Maximum Velocity: Jet Vermillion Password Generator
  163. Parent & child windows
  164. Uncompressing of N64 Roms Files
  165. X68000
  166. "Plug It In" Open Source
  167. Music Decoding (SO close!)
  168. Trouble with controls.
  169. N64 CRC not working?
  170. Virtual functions and templates
  171. Printer port
  172. Chip-8 Sprite System question
  173. N64. LookAt
  174. Bad, bad compiler
  175. Help
  176. Seemingly-undocumented C++ operators
  177. External classes
  178. Adding Filters to MAME
  179. N64 Rom hacking
  180. Assembler websites?
  181. need info for CD-i
  182. Yay0 Compression
  183. Few programming questions.
  184. OpenGL Aux
  185. RELEASE: F-Zero X Expansion Kit Patch
  186. just a quick Q
  187. Atari 2600
  188. N64 roms
  189. How are n64 roms made?
  190. probs with c64 emu...
  191. TV is Dead instead PSX View...
  192. OpenGL Texture Transparency (hmmm)
  193. Manually ripping/reinstering textures in a Playstation game.
  194. Newbie
  195. request from newbie
  196. Is this possible?
  197. Atari 2600
  198. CXBX Update!!!!
  199. npc's to be playable
  200. print whole thread
  201. N64 Rom Format
  202. Need Help with Javascript
  203. New Programmer Help
  204. Multi-threaded issues?
  205. CRC16 Help
  206. Remote Volume information under windows?
  207. New programmer with some general questions
  208. Qbasic
  209. Neat emulator programming tutorial
  210. What's the problem with this code?
  211. Database
  212. Sega Master System
  213. Graphics Programming Help/Suggestions
  214. help is needed!
  215. Debugging Techniques
  216. Precision
  217. SQL help required
  218. How do you create an 8bit surface?
  219. Z80 emulator help needed??
  220. Adding and replacing files to a PSX ISO for a game hacking project.
  221. C++ Builder - any pro's in the house?
  222. I'd like to build an emulator
  223. i'm just curious
  224. Byteswap
  225. Stupid Win32 Question
  226. SDL graphics help???
  227. 'pushing' a browser button
  228. how many people can a mysql database handle?
  229. Converting something to PSX assembler code.
  230. Calling All Programmers!!!
  231. Odbc
  232. Weird Memory Problem
  233. Another good system?
  234. Where can I get a site to learn game coding?
  235. Arcade dev?
  236. For anyone who ever wanted to make an MMORPG
  237. Sega MegaDrive/Genesis
  238. OpenAL for sound emulation
  239. N64 Pointer Referencing
  240. Templates
  241. x86 Code Optimization
  242. SNES Technical Documents?
  243. Need some VB Help with FileGet
  244. More win32 help...
  245. N64 Game Editor
  246. Blip_Buffer 0.4.0 Sound Synthesis Library
  247. Super Nintendo
  248. Glide64/Direct64
  249. Can we learn here too?
  250. Brainf*ck