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  1. Need Plugin-Dev Help!
  2. what whould you people think of a snes emu for the game cube
  3. Lunar Magic: SNES Mario Land Editor: Need help
  4. SAS Programming
  5. I know a language, now what?
  6. What do i need?
  7. Backfacing culling in homogeneous space?
  8. Brainfuck programming language
  9. Need help with fog emulation
  10. Compiling ad running C programs in VS.NET
  11. Timer issues
  12. make my own emulator?
  13. Vesa
  14. Message pump
  15. Help with escape characters
  16. Back buffer format?
  17. More Broken GL Texturing :)
  18. 3D vertex Clipping in homogenous coordinates?
  19. converting game cube gfx to n64 gfx!
  20. Emulator timing & debugging
  21. POWERPC 750CXe
  22. SDL vs DirectInput
  23. Need help with 'if' statement
  24. new to java
  25. Tooltips
  26. Overcloking
  27. Wonderswan tech
  28. Threads (Posix)
  29. Neogeo Technical Documentation
  30. Over optimization
  31. FileSystemWatcher
  32. A little question
  33. C++
  34. Chip 8
  35. My Sheep Game
  36. 3d math
  37. ROM Compression!?
  38. nes docs
  39. Gfx
  40. Game Boy
  41. Simple Programming Question
  42. want to write an emu?
  43. Can You Help Me!!!
  44. Just some project
  45. limiting emu speed in c++
  46. PHP arrays and such.
  47. Open Source Question
  48. Doc for anyone wanting to program an emu
  49. Shifting arrays
  50. Freeware C++ Compiler
  51. direct pad pro PSX interface problem.
  52. c++.NET help
  53. "Debug Assertion Failed" Error
  54. N64 Texture Image Extraction
  55. GameShark2 adress
  56. Assembly!
  57. Help
  58. d3d help
  59. ucontrollable linker errors
  60. outputting in a command prompt from a windows app
  61. My PotatoChipAte
  62. menu check marks
  63. Calling all programmers!
  64. Model conversion
  65. VB.net question
  66. CHIP8 DrawSprite
  67. Vb 6 To .net
  68. 6502 Opcodes
  69. mfc close message
  70. fed up with mfc
  71. 6502
  72. mfc open dialg question
  73. MFC Tab Controls
  74. C++ Templates In Emulators...
  75. The Best N64 Emulator Ever!!!
  76. Lend me your fingers
  77. message handler macro for OnVisible method
  78. I'm looking for a good "VBA for Excel" tutorial.
  79. Simple Visual Basic Programming Question
  80. Beginning Programming
  81. psx emulator
  82. n64 rom making
  83. Converting RGB5A BNR -> Windows BMP
  84. 3d object structure export
  85. Latest work (FF7 Data hacking update a once a year event!)
  86. N64 Pointers
  87. a texture viewer and supercross2k
  88. Good, free, open-source, thread-safe, cross-platform, c++ network programming lib?
  89. DirectX and Chip8
  90. Texture perspective correction
  91. Mame_net
  92. Physics Engine Chosen For Duke Nukem Forever(Downloadable Physics Demos)
  93. PHP directory recursion weirdness
  94. Zelda Models
  95. Templates And Emulating Mirrored Memory
  96. C++ Internet Programing
  97. Questions about N64 memory cards and Gameboys
  98. DirectX
  99. C++ Compiler
  100. How to create emulator of nes or snes ????
  101. Visual C++ 6.0 problem
  102. IDE used in GBA develoment?
  103. Begginin´with directX
  104. A new guy wondering how long it takes
  105. N64 Rom Images
  106. I was wondering...
  107. An Incredulous Undertaking
  108. Bik it up!
  109. How does the CPU give coprocessor(s) instructions?
  110. converting n64 rom images into win executables
  111. what are the most used opcodes on r4300i by n64 games?
  112. beginner question about tlb
  113. working for fast code - c++/asm optimizations
  114. who emulates rsp opcodes? emulator or plugins?
  115. N64 Questions
  116. How's THIS for a programming question...
  117. how do I put an icon on windows tray?
  118. Emulation
  119. any kind of irc channel, live chat???
  120. is it possible to make jump tables inside __asm blocks?
  121. Nes
  122. Calculating Sine
  123. detecting memory allocation error under c++
  124. Apps & HTML
  125. Space Cadet Pinball in XP
  126. A little help with Converting Hex
  127. Books on assembly language for Win32 OS's
  128. [DirectInput] How to save/store custom settings
  129. DIB Sections - More of my inferiority
  130. Best program source ever!
  131. glN64 Oo.....
  132. The SPC700
  133. Average programmer lost in MAME source code
  134. How2Make ROMs?
  135. Two questions
  136. SPC File Format
  137. Emu programming help
  138. Gmini 400 emulation?
  139. Direct3D Problem
  140. Windows beginner question
  141. how do you create an emulator
  142. how do you create a disassembler
  143. why GB?
  144. Performance Questions...
  145. building up to emu
  146. Constant members
  147. Emulation: Simpler Machines ?
  148. Hi, I ran into a problem while building a GB emulator and need some help...
  149. Is the SPC700 big or little endian?
  150. [C/SDL] Linux Programming trouble
  151. Icons for toolbars?
  152. how do i get a music file from a rom
  153. Better listview control
  154. Issue #2
  155. Using SDL Window Alternatives?
  156. Usb
  157. Memory Object (Signs of too much VB)
  158. F-Zero Maximum Velocity: Jet Vermillion Password Generator
  159. Parent & child windows
  160. Uncompressing of N64 Roms Files
  161. X68000
  162. "Plug It In" Open Source
  163. Music Decoding (SO close!)
  164. Trouble with controls.
  165. N64 CRC not working?
  166. Virtual functions and templates
  167. Printer port
  168. Chip-8 Sprite System question
  169. N64. LookAt
  170. Bad, bad compiler
  171. Help
  172. Seemingly-undocumented C++ operators
  173. External classes
  174. Adding Filters to MAME
  175. N64 Rom hacking
  176. Assembler websites?
  177. need info for CD-i
  178. Yay0 Compression
  179. Few programming questions.
  180. OpenGL Aux
  181. RELEASE: F-Zero X Expansion Kit Patch
  182. just a quick Q
  183. Atari 2600
  184. N64 roms
  185. How are n64 roms made?
  186. probs with c64 emu...
  187. TV is Dead instead PSX View...
  188. OpenGL Texture Transparency (hmmm)
  189. Manually ripping/reinstering textures in a Playstation game.
  190. Newbie
  191. request from newbie
  192. Is this possible?
  193. Atari 2600
  194. CXBX Update!!!!
  195. npc's to be playable
  196. print whole thread
  197. N64 Rom Format
  198. Need Help with Javascript
  199. New Programmer Help
  200. Multi-threaded issues?
  201. CRC16 Help
  202. Remote Volume information under windows?
  203. New programmer with some general questions
  204. Qbasic
  205. Neat emulator programming tutorial
  206. What's the problem with this code?
  207. Database
  208. Sega Master System
  209. Graphics Programming Help/Suggestions
  210. help is needed!
  211. Debugging Techniques
  212. Precision
  213. SQL help required
  214. How do you create an 8bit surface?
  215. Z80 emulator help needed??
  216. Adding and replacing files to a PSX ISO for a game hacking project.
  217. generate waveform
  218. C++ Builder - any pro's in the house?
  219. I'd like to build an emulator
  220. i'm just curious
  221. Byteswap
  222. Stupid Win32 Question
  223. SDL graphics help???
  224. 'pushing' a browser button
  225. how many people can a mysql database handle?
  226. Converting something to PSX assembler code.
  227. Calling All Programmers!!!
  228. Odbc
  229. Weird Memory Problem
  230. Another good system?
  231. Where can I get a site to learn game coding?
  232. Arcade dev?
  233. For anyone who ever wanted to make an MMORPG
  234. Sega MegaDrive/Genesis
  235. OpenAL for sound emulation
  236. N64 Pointer Referencing
  237. Templates
  238. x86 Code Optimization
  239. SNES Technical Documents?
  240. Need some VB Help with FileGet
  241. More win32 help...
  242. N64 Game Editor
  243. Blip_Buffer 0.4.0 Sound Synthesis Library
  244. Super Nintendo
  245. Glide64/Direct64
  246. Can we learn here too?
  247. Brainf*ck
  248. Constructing an arcade emulator that will only run a few games, need help...
  249. some....dreamcast programing
  250. 2 questions about chip8 emulation