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- Need Plugin-Dev Help!
- what whould you people think of a snes emu for the game cube
- Lunar Magic: SNES Mario Land Editor: Need help
- SAS Programming
- I know a language, now what?
- What do i need?
- Backfacing culling in homogeneous space?
- Brainfuck programming language
- Need help with fog emulation
- Compiling ad running C programs in VS.NET
- Timer issues
- make my own emulator?
- Vesa
- Message pump
- Help with escape characters
- Back buffer format?
- More Broken GL Texturing :)
- 3D vertex Clipping in homogenous coordinates?
- converting game cube gfx to n64 gfx!
- Emulator timing & debugging
- POWERPC 750CXe
- SDL vs DirectInput
- Need help with 'if' statement
- new to java
- Tooltips
- Overcloking
- Wonderswan tech
- Threads (Posix)
- Neogeo Technical Documentation
- Over optimization
- FileSystemWatcher
- A little question
- C++
- Chip 8
- My Sheep Game
- 3d math
- ROM Compression!?
- nes docs
- Gfx
- Game Boy
- Simple Programming Question
- want to write an emu?
- Can You Help Me!!!
- Just some project
- limiting emu speed in c++
- PHP arrays and such.
- Open Source Question
- Doc for anyone wanting to program an emu
- Shifting arrays
- Freeware C++ Compiler
- direct pad pro PSX interface problem.
- c++.NET help
- "Debug Assertion Failed" Error
- N64 Texture Image Extraction
- GameShark2 adress
- Assembly!
- Help
- d3d help
- ucontrollable linker errors
- outputting in a command prompt from a windows app
- My PotatoChipAte
- menu check marks
- Calling all programmers!
- Model conversion
- VB.net question
- CHIP8 DrawSprite
- Vb 6 To .net
- 6502 Opcodes
- mfc close message
- fed up with mfc
- 6502
- mfc open dialg question
- MFC Tab Controls
- C++ Templates In Emulators...
- The Best N64 Emulator Ever!!!
- Lend me your fingers
- message handler macro for OnVisible method
- I'm looking for a good "VBA for Excel" tutorial.
- Simple Visual Basic Programming Question
- Beginning Programming
- psx emulator
- n64 rom making
- Converting RGB5A BNR -> Windows BMP
- 3d object structure export
- Latest work (FF7 Data hacking update a once a year event!)
- N64 Pointers
- a texture viewer and supercross2k
- Good, free, open-source, thread-safe, cross-platform, c++ network programming lib?
- DirectX and Chip8
- Texture perspective correction
- Mame_net
- Physics Engine Chosen For Duke Nukem Forever(Downloadable Physics Demos)
- PHP directory recursion weirdness
- Zelda Models
- Templates And Emulating Mirrored Memory
- C++ Internet Programing
- Questions about N64 memory cards and Gameboys
- DirectX
- C++ Compiler
- How to create emulator of nes or snes ????
- Visual C++ 6.0 problem
- IDE used in GBA develoment?
- Begginin´with directX
- A new guy wondering how long it takes
- N64 Rom Images
- I was wondering...
- An Incredulous Undertaking
- Bik it up!
- How does the CPU give coprocessor(s) instructions?
- converting n64 rom images into win executables
- what are the most used opcodes on r4300i by n64 games?
- beginner question about tlb
- working for fast code - c++/asm optimizations
- who emulates rsp opcodes? emulator or plugins?
- N64 Questions
- How's THIS for a programming question...
- how do I put an icon on windows tray?
- Emulation
- any kind of irc channel, live chat???
- is it possible to make jump tables inside __asm blocks?
- Nes
- Calculating Sine
- detecting memory allocation error under c++
- Apps & HTML
- Space Cadet Pinball in XP
- A little help with Converting Hex
- Books on assembly language for Win32 OS's
- [DirectInput] How to save/store custom settings
- DIB Sections - More of my inferiority
- Best program source ever!
- glN64 Oo.....
- The SPC700
- Average programmer lost in MAME source code
- How2Make ROMs?
- Two questions
- SPC File Format
- Emu programming help
- Gmini 400 emulation?
- Direct3D Problem
- Windows beginner question
- how do you create an emulator
- how do you create a disassembler
- why GB?
- Performance Questions...
- building up to emu
- Constant members
- Emulation: Simpler Machines ?
- Hi, I ran into a problem while building a GB emulator and need some help...
- Is the SPC700 big or little endian?
- [C/SDL] Linux Programming trouble
- Icons for toolbars?
- how do i get a music file from a rom
- Better listview control
- Issue #2
- Using SDL Window Alternatives?
- Usb
- Memory Object (Signs of too much VB)
- F-Zero Maximum Velocity: Jet Vermillion Password Generator
- Parent & child windows
- Uncompressing of N64 Roms Files
- X68000
- "Plug It In" Open Source
- Music Decoding (SO close!)
- Trouble with controls.
- N64 CRC not working?
- Virtual functions and templates
- Printer port
- Chip-8 Sprite System question
- N64. LookAt
- Bad, bad compiler
- Help
- Seemingly-undocumented C++ operators
- External classes
- Adding Filters to MAME
- N64 Rom hacking
- Assembler websites?
- need info for CD-i
- Yay0 Compression
- Few programming questions.
- OpenGL Aux
- RELEASE: F-Zero X Expansion Kit Patch
- just a quick Q
- Atari 2600
- N64 roms
- How are n64 roms made?
- probs with c64 emu...
- TV is Dead instead PSX View...
- OpenGL Texture Transparency (hmmm)
- Manually ripping/reinstering textures in a Playstation game.
- Newbie
- request from newbie
- Is this possible?
- Atari 2600
- CXBX Update!!!!
- npc's to be playable
- print whole thread
- N64 Rom Format
- Need Help with Javascript
- New Programmer Help
- Multi-threaded issues?
- CRC16 Help
- Remote Volume information under windows?
- New programmer with some general questions
- Qbasic
- Neat emulator programming tutorial
- What's the problem with this code?
- Database
- Sega Master System
- Graphics Programming Help/Suggestions
- help is needed!
- Debugging Techniques
- Precision
- SQL help required
- How do you create an 8bit surface?
- Z80 emulator help needed??
- Adding and replacing files to a PSX ISO for a game hacking project.
- generate waveform
- C++ Builder - any pro's in the house?
- I'd like to build an emulator
- i'm just curious
- Byteswap
- Stupid Win32 Question
- SDL graphics help???
- 'pushing' a browser button
- how many people can a mysql database handle?
- Converting something to PSX assembler code.
- Calling All Programmers!!!
- Odbc
- Weird Memory Problem
- Another good system?
- Where can I get a site to learn game coding?
- Arcade dev?
- For anyone who ever wanted to make an MMORPG
- Sega MegaDrive/Genesis
- OpenAL for sound emulation
- N64 Pointer Referencing
- Templates
- x86 Code Optimization
- SNES Technical Documents?
- Need some VB Help with FileGet
- More win32 help...
- N64 Game Editor
- Blip_Buffer 0.4.0 Sound Synthesis Library
- Super Nintendo
- Glide64/Direct64
- Can we learn here too?
- Brainf*ck
- Constructing an arcade emulator that will only run a few games, need help...
- some....dreamcast programing
- 2 questions about chip8 emulation
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