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  1. So close to perfect
  2. Question about Animal Forest
  3. New version of True Reality released
  4. So what are the top N64 emulators IYO?
  5. Gonetz released a Glide64 for widescreen monitors
  6. Extracting 3D models
  7. Anyone know anything about making sound plugins?
  8. LUA-based N64 emulator
  9. Urgh 3d8..
  10. homebrew roms
  11. some newbie questions
  12. Does I can use Wii VC saves on my PC?
  13. Game launcher?
  14. Fast LLE?
  15. N64 ROM Header
  16. Unable to find hidden fairy in Majora's Mask
  17. Doubutsu No Mori
  18. Question
  19. Hi-res packs. What? And have some bugs or not-compatiblity?
  20. What N64 Emu runs best on these specs?
  21. Why do emulated N64 Games still look different than on real N64?
  22. minor paper mario problem
  23. need help with oot debug rom
  24. utility of time 0.83.3 problem
  25. Use mouse in pj64?
  26. Wwf wrestlemania 2000 and no mercy mods
  27. Emulators for the N64?
  28. 64DD Emulation
  29. Can't Levitate with Gameshark
  30. I want to install this...
  31. Translating Japanese N64 Games.
  32. Zelda: OOT - Hi Rez Texture Question
  33. Problem with GoodWindows
  34. N64 runs at about 100 MHz yet...
  35. Mario Party Trilogy
  36. using 2 mouse inputs/mice
  37. about N64 Virtual Pad
  38. extracting models from goldeneye
  39. corn 0.30 for windows xp
  40. What is the better emulator?
  41. The FRAPS failure applies to all 64emus
  42. Where are the boundaries in editing a ROM?
  43. DaedalusX64 for PSP Release Announcement
  44. Automatically Detecting ucodes?
  45. Nemu64 nmf to avi
  46. Animal Forest NES game problem
  47. Diddy Kong Racing (Adventure Two) not working on Surreal64
  48. Best Video Plugin for DK64
  49. Error "Executing from non-mapped space" "Failed to load Word"
  50. Per game controller config
  51. New Member
  52. Turok 2 Bloodpatch
  53. Luigi in SM64 Pictures
  54. Zelda Need help!!!
  55. Everything works fine - except one thing :(
  56. Difference between games origins/settings?
  57. Sound Rip Hex Code! Please help
  58. Music replacement for OoT - Could it work this way?
  59. Z64 <-> V64 conversion
  60. Help extracting N64 geometry
  61. Project 64 Vs 1964
  62. What do things like [!] and [b1] mean?
  63. "Obtaining" Majora's Mask
  64. Help Pokemon Staduim "I"
  65. Banjo-Tooie: [E], [U], or [A]?
  66. project64k crashing
  67. which emulator to get?
  68. Graphical problems in menus/inventories - any solutions?
  69. Rip audio from N64 roms?
  70. N64 emulation on Macs
  71. Super Mario 64: The Missing Stars
  72. Source or lib files for N64 audio plugins?
  73. Pseudo64
  74. help!
  75. Hacking Cruis'N World can it be done?
  76. Alternative Video Plugins
  77. USB Cord for controller?
  78. Glide64 'Napalm WX' Release 1
  79. Changing The Music in an N64 Rom?
  80. Jario 64 - New Open Source Java N64 Emulator
  81. New Emulation concept for N64
  82. MAJ/Djipi HUD gameshark code?
  83. rice plugin compilation issue
  84. zelda oct of time
  85. Sound import Capability - GoldenEye/Perfect Dark
  86. Rendering
  87. N64 on Xbox360!?
  88. Ripping N64 Models Help!
  89. Need Advice - Setting up a N64 LAN
  90. New Emulator Optimization
  91. project64
  92. Why Don't External Rippers Work?
  93. Pokemon Trading Problem.
  94. What are currently the best video plugins for N64?
  95. Artmoney and Mupen64
  96. N64 -> USB suggestions
  97. Ocarina Of Time Help!!!
  98. Where's the Banjo Tooie faq gone?
  99. New member, wanted to say hi
  100. N64 Frame Buffer
  101. lle based emulation
  102. HyperCam sound issue.
  103. Need some help emulating goldeneye properly (lfmao im serious..)
  104. Wireframe toggle hotkey? :(
  105. Real-Time Clock Access
  106. Whats The Best?
  107. Which emulator runs best on Windows 7?
  108. Keystroke Sensitivity
  109. Banjo Kazooie 60 fps xbox
  110. Merging Re-textures with the ROM
  111. What is the best emulator for netplay?
  112. pokemon trading
  113. Majorahs Mask Creepy ROM
  114. Any way to convert USF to sequenced (like MIDI) yet?
  115. The State of Nintendo 64 Emulation
  116. Music/SFX replacement with emulator hack (Mario 64)
  117. Resolution scaling to window size.
  118. World Driver Championship, Stunt Racer 64 and V-Rally
  119. Rip the "Voices"/"Patches"/Instruments from N64 ROMs?
  120. 64DD Resources in F-Zero X
  121. problem with Kirby Crystal Shards
  122. Surreal 64 CE - Development continues!
  123. Super Mario 64 Hack Pack
  124. Problems with Stunt Racer 64 searching for a solution
  125. Does emulating an N64 game let you boost its framerate?
  126. A question about HQ2x, HQ4x, HQ2xS, etc.
  127. Transfer Pak during Netplay
  128. how to edit text ocarina
  129. Where can i download a complete collection of N64 games/roms?
  130. Surreal64 CE B5.5 Released
  131. Contribute to the CBFD retexture project...
  132. N64 Sound Tool ripping
  133. zelda ocarina of time random freeze
  134. NJ 64 multiplayer
  135. Is there a way to remove these graphics elements?
  136. N64 PIF/CIC-NUS-6105 Algorithm Finally Reversed
  137. Incredibly responsive mouselook in perfect dark
  138. Glide64 Shadows OoT
  139. Castlevania 64 slowdowns.
  140. Mario Kart multiplayer Grand Prix?
  141. N64 Configuration List and Tutorials
  142. Designing an N64 rom?
  143. SDL Input Plugin
  144. Kirby 64 small glitch in level with a solution(can an admin put where it goes plz?ty)
  145. Ocarina of Time save file
  146. Anyone have problems With Vigilante 8 for P64?
  147. What japanease Translation projects would you love to see?
  148. Why Desha de Go doesn't like to be emulated
  149. Can anyone provide me with an OoT save file?
  150. Glide texture-dumping issues...
  151. ... a wrapper named 'zeckensack'...
  152. ... a contact to the pj64 1.7 developers...
  153. V-Rally Edition 99.z64 file EXTRACTED!!!
  154. help
  155. WOULD IT EVER BE POSSIBLE TO Create a Custom Multiplayer Ocarina of Time?
  156. Wake up! N64 emulation future is here. It's call overclock.
  157. general state of N64 emulation?
  158. Graphics Plugin question
  159. What's your setting?
  160. Essential Zelda OOT
  161. need help with super mario 64
  162. Star Wars Rogue Squadron
  163. Glide64 uses an excessive amount of memory when emulating Mystical Ninja
  164. NFL Quarterback Club 99-2001
  165. What's the lifecycle of the RDP & RSP?
  166. Super Mario 64 hack (Super Easy)
  167. Sound in Top Gear Rally + Questions and Observations
  168. Will N64DD emulation ever happen?
  169. N64 tech documentation
  170. Help needed: Perfect dark 30 fps limitation
  171. N64 Config List v4
  172. Perfect emulation of Mario Tennis 64
  173. [work in progress]100% Save file for Mario Tennis 64
  174. Developing for the N64?
  175. Fixing Animal Forest boxes messes up the colors, help?
  176. Online gaming suggestions/questions/requests
  177. N64 NBA Hangtime runs slow
  178. Selling my n64 adaptoid!
  179. Crash with Nrage 2.3c
  180. Pros and cons of cycle accurate N64 emulation
  181. Memory access delays?
  182. Cursor - Nintendo64 Controller
  183. Anyone tried NICE64 - ICE64 emulators?
  184. Body Harvest 64
  185. Project 64k download
  186. F-ZERO RC car project
  187. Glide64 'Napalm' Public Release 1.22 [great for hd textures on netbooks]
  188. Surreal64CE - Nintendo64 Emulation on Xbox1
  189. N64 Debuggers
  190. Another Ogre Battle 64 Question...
  191. n64 card questions
  192. Wonder Project J2 emulation
  193. N64 real image quality on PC - SweetFX preset.
  194. Even Sheldon Cooper thinks N64 should be emulated better! LOL
  195. Need Programming Manual
  196. 64k
  197. Anyone else here about this gem?
  198. Ocarina of time save file please...
  199. Some development tools from the original Ultra64 kit
  200. A word for HLE
  201. 64K online?
  202. N64 - List of games that use MusyX, and any open source audio plugin playing it?
  203. Non-Graphics OGRE BATTLE 64 help please?
  204. Pokémon Stadium (Pocket Monster Stadium) requires RSP emulation
  205. W32 Daedalus
  206. Opening a usflib file
  207. Sin and Punishment hardcoded translation
  208. Good multiplayer emulator
  209. Old emulators on modern tech
  210. Glide64 Napalm Hi-Res Problems
  211. Nintendo 64 Decapped chips
  212. File spec for N64 ROM formats?
  213. N64 Adaptoid saves
  214. Best N64 Controller -> USB Adapter? (2014)
  215. Project64 2.1 Fruity Edition
  216. Wwf no mercy texture modding
  217. Inserting files into a rom
  218. Doctor Mario 64
  219. N64 ROM compression methods?
  220. N64 emu box hardware help
  221. When does Rice first version has been wrote?
  222. What happen on real hardware when you push a matrix in the N64 projection stack?
  223. Color Combiner 2nd cycle behavior when ChromaKey is enabled.
  224. Database of high quality original N64 HW screenshot for emulator reference?
  225. Star Wars Rogue Squadron doesn't work
  226. Zelda N64 emulator
  227. The creator of Glide64 is crowdfunding it's next generation N64 Graphic plugin!
  228. Dezaemon DD hardcoded to cart: now playable on console!
  229. Hey You! Pikachu - Possible HLE Implementation
  230. Is there any Mupen64Plus - Mupen64 difference between?
  231. All retail 64DD games have been dumped!
  232. New Year beta: GLideN64
  233. HLSL for N64 emu?
  234. N64 Emulator for MIPS based platforms
  235. Djipi's Majora's Mask texture pack: issues with Lens of Truth
  236. Bighead's N64 Mulitple Game Configuration list - GONE?
  237. 64DD.net has been shut down
  238. Mayflash N64 Adapter with Hey You! Pikachu!
  239. Zelda 64 Framerate "Conversion"
  240. Super Mario imported in Unreal Engine 4.
  241. Calling All Adaptoid Owners
  242. Any update on how World Driver Championship runs on android emulators?
  243. Banjo-Kazooie underwater filter is missing
  244. Adaptoid Usage Help
  245. (search solution) FPS locked on Zelda OoT
  246. Densha de Go 64 train controller info
  247. Help with compiling GlideN64.
  248. Legend of Zelda: Ocarina of Time button input
  249. Glide64Final resolution setting not saving
  250. Glide64Final Widescreen Feature