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View Full Version : No$gba 2.5b released



Crypter
November 4th, 2007, 02:40
03 November 2007 - version 2.5b
- nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation
- nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer)
- nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx
- nds/3d/mtx: gl_projection set to identity (but max depth +1.0 instead +0.99)
- nds/3d/mtx: all matrix math done by software without using any opengl matrices
- nds/spi: allows to deselect/disable spi bus without clearing the hold-bit
- nds/3d/debug: vram viewer displays texture bitmap for currently selected vtx
- nds/3d/debug: vram viewer draws laser arrow from screen-center to selected vtx
- nds/3d/debug: vram viewer indicates unused lights and color tables by red line
- nds/3d/debug: vram viewer shows color/material/shininess/etc for selected vtx
- nds/wifi/help: added port 24Ch/24Eh/250h, 264h/270h, 2A4h/2C4h, 2C8h/2CCh info
- nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)
- nds/3d/speedup: position vectors multiply only 3x4 matrix (and add 1x4 * w=1)
- nds/3d/speedup: directional vectors use 3x3 matrix maths (instead slow 4x4)
- nds/key1/help: renamed crypt_up/down (actually encrypt/decrypt) (thanks simon)
- nds/3d/stage2/buf: all 3d rendering/lighting/vtxmaths performed from buffer
- nds/3d/multi: uses a single opengl context shared (and working) for multiplay
- nds/3d/internal: internally translates gx commands 0..255 to ID codes 0..38
- nds/wifi/help: added W_TX_HDR_CNT port 194h bit0,1,2 info (thanks Tim Seidel)
- nds/3d/debug: added new 3d page to vram viewer, treeview for buffered commands
- nds/3d/buf: stores initial frame settings, reallocs larger buffer when needed
- nds/3d/buf: stores commands with original params, and results on each mtx cmd
- nds/3d/buf: buffers all gx commands (for future frameskip and for vram viewer)
- nds/3d/deguglog: appends current matrix_mode as comment to all matrix commands
- nds/3d/softlight: fixed shininess_table index (7bit index = 8bit data div 2)
- nds/wifi: emulates 0000h-to-094h-to-098h, and reset-098h.bit15-via-0B4h.Bit6
- nds/wifi/help: added 1D0h..1DFh info, added notes on body[2] instead txhdr[2]
- nds/wifi/help: confirmed 0B4h.Bit6, added 030h.Bit7, added info on 094h/098h
- nds/wifi/help: removed incorrect/unconfirmed rxbuf_begin/end-latching-info
- nds/wifi/help: added txhdr[2], port[0C0h], port[0C4h], renamed EXTRA to CMD
- nds/wifi/help: renamed W_RXUNITS to W_RXTX_ADDR and moved it to status chapter
- nds/wifi/help: added notes on registers affected by powerforce (and by irq13)
- nds/wifi: reflects powerforce to rf_status (unreported pictochat-lite problem)
- cpu/debug: replaced invalid tmb high-opcode error message by optional warning
- cpu/debug: disassembler shows invalid high-opcodes as such (thanks vladimir)
- cpu: emulates invalid add/mov/cmp thumb high-opcodes-without-high-registers
- joysticks: fixed unstable vint_inputs code (occassionallly skipped joysticks)
- nds/wifi/dslite: debug-iomap recognizes channel-number for type3 RF registers
- nds/wifi/dslite: emulates type3 RF registers (reading, writing, and initial)
- nds/wifi: emulates reading from RF chip, emulates initial power-on RF values
- nds/wifi/help: added RF2958 (aka RF9008) datasheet info (thanks Tim Seidel)

\o/

toe_head2001
November 4th, 2007, 03:32
The 3d frameskip makes the speed for most games 100%!

RockmanForte
November 4th, 2007, 03:32
Site @ http://nocash.emubase.de/gba.htm

Megaman ZX and Megaman ZX Advent are now playable without a code!!

gadi800
November 4th, 2007, 05:46
ok so I tested this emulator with zelda, and for some reason it's WAY too fast, is there anyway to make it better? (EVERYTHING is fast, I dun even know how to stop the frameskip)

EDIT: btw my emulation speed is 16.78 MHZ, Realtime Auto

EDIT 2: ooh btw, I tried using slowdown x2, it worked but then when I put sound it had normal sound and it went bak to going super fast

EDIT 3: here's a video on youtube http://youtube.com/watch?v=Q2tFqhRCm3E I couldn't make a sound and the dimensions don't match that of youtube so then now the vid will be pretty wide

alexfd
November 4th, 2007, 12:45
Darn, I cannot save in MMZX Advent... when I save at the gamesave points it always wants to start a new game after resetting. and the Snapshots do crash the game -.-

Does anyone have a solution?

RockmanForte
November 4th, 2007, 12:53
Darn, I cannot save in MMZX Advent... when I save at the gamesave points it always wants to start a new game after resetting. and the Snapshots do crash the game -.-

Does anyone have a solution?

Mine is perfect. make sure it is EEPROM 64 and reset cartridge. It is perfect for me. I almost finish this game now! :D


ok so I tested this emulator with zelda, and for some reason it's WAY too fast, is there anyway to make it better? (EVERYTHING is fast, I dun even know how to stop the frameskip)

EDIT: btw my emulation speed is 16.78 MHZ, Realtime Auto

EDIT 2: ooh btw, I tried using slowdown x2, it worked but then when I put sound it had normal sound and it went bak to going super fast

EDIT 3: here's a video on youtube http://youtube.com/watch?v=Q2tFqhRCm3E I couldn't make a sound and the dimensions don't match that of youtube so then now the vid will be pretty wide

I don't know what's wrong. Mine is fine with Zelda and I am almost finish it as well. :)

alexfd
November 4th, 2007, 12:54
AHHH thanks RockmanForte ^.^ now it works. I tried flash >.<

RockmanForte
November 4th, 2007, 14:08
AHHH thanks RockmanForte ^.^ now it works. I tried flash >.<

Ahh, that's why! No problem. ENJOY IT! :D

j3bus
November 4th, 2007, 15:29
wow this emu rocks, as everyone said the emu is pretty fast i would say 100%!!!
and the 3d of most games are better like the intro of pokemon diamond, or the intro videos of megaman zx and zx advent!!!this emu is great,but still sprites with transparency :( , but its ok for me :bouncy:

Ma Chao
November 4th, 2007, 16:06
Woah, this sure makes up for the slowness from the previous version, the speed improvements were far from great. Some games run 100% without having to use Unlimited MHz Disaster, although some not as smoothly than others, probably because of frame skipping.

RockmanForte
November 4th, 2007, 16:12
It is getting better and better. It is going to rock Desmume down in the water! HAHA!

NeonDs, iDeaS and no$gba are waaaay better than desmume. I like desmume but it is too slow and dont update very often. :p

Agozer
November 4th, 2007, 16:20
It probably has something to do with the newly-implemented 3D frameskip feature, but final Fantasy III runs beautifully up to the point where you get out of the first dungeon. After this, the game slows down and gets choppy.

It is also a rather jarring feature that, should you try to load a game and you've got the wrong savetype selected, the next time you run the game with the correct savetype, your savegame(s) will probably be corrupted beyond repair (happened with FF3).

Ma Chao
November 4th, 2007, 17:17
Yeah, happens with me too, but only with FF3 so far. no$gba sure would distance itself from the other emulators if the autor added an auto save type detection feature :)

Does this also happen if I leave NDS Cartridge Backup Media option on None? I wouldn't mind having to change it every time I went play something as long as it doesn't corrupt the save file.

ALIMAMÁNHAVADAÊ
November 4th, 2007, 17:39
O M F G
The emulator is perfect.
All then c'mon, download it and apreciate the best nds emulator.
Full compatibility in most games, 3d, sound and speed!
This emulator kick ass all. Perfect, perfect!!! SIMPLY PERFECT

ALIMAMÁNHAVADAÊ
November 4th, 2007, 18:04
Martin Korth Rulez
He Is The Man!

alexfd
November 4th, 2007, 20:49
Martin Korth Rulez
He Is The Man!

What about the EDIT button?

Doubleposting is like saying Windows rocks o.o

gadi800
November 4th, 2007, 21:05
Mine is perfect. make sure it is EEPROM 64 and reset cartridge. It is perfect for me. I almost finish this game now! :D



I don't know what's wrong. Mine is fine with Zelda and I am almost finish it as well. :)

hmmmmmm, can you tell me your computer specs???

Speyeker
November 4th, 2007, 22:51
*drools* This looks like just what I've been looking for all this time!!! :D:D:D:D

So, can someone test Mega Man ZX (the original)? Is it 100% speed, no errors, etc.? And what save type should I use if I were to play it?

RockmanForte
November 4th, 2007, 23:05
*drools* This looks like just what I've been looking for all this time!!! :D:D:D:D

So, can someone test Mega Man ZX (the original)? Is it 100% speed, no errors, etc.? And what save type should I use if I were to play it?

Yeah, it's perfect at least for me. Maybe you have different result, don't know. Go and test it. :)

Milkrosoft
November 5th, 2007, 01:17
I'm still getting the same speed I got with 2.5. What are the settings everyone is using?

RockmanForte
November 5th, 2007, 01:21
I'm still getting the same speed I got with 2.5. What are the settings everyone is using?

What game and what pc spec do you use ? :)

Milkrosoft
November 5th, 2007, 01:56
http://www.dean.usma.edu/ietd/hallfame/2011.cfm - specs
I'm trying to play Zelda, Mario Kart, and Metroid so far. Also, what save format does New Super Mario Bros. use?

RockmanForte
November 5th, 2007, 02:06
http://www.dean.usma.edu/ietd/hallfame/2011.cfm - specs
I'm trying to play Zelda, Mario Kart, and Metroid so far. Also, what save format does New Super Mario Bros. use?

Okay... good computer. Show me your screenshot --- a picture of your no$gba's option of emulation set up so I can tell you what's going on, ok ? :)

New Super Mario Bros. ----> EEPROM 64

ALIMAMÁNHAVADAÊ
November 5th, 2007, 02:20
What about the EDIT button?

Doubleposting is like saying Windows rocks o.o

And you became extressed simply because I posted a recognition to Martin?
Sex for you. "Damn".
Like so hard read a topic with two little posts uniteds of same member??? Jesus... estress sucks all.

-

The only errors that I found were with the tranparencies in some games and regulation of the speed, also in some games (because now Martin do the emulator is extremely fast!!!) on the screens with too many polygons and 2D images excessive.
ONLY ON SOME GAMES, remembering.
The majority of games runs perfectly well: 100% in graphics, sound and speed.

Nicest job.

thepreserver
November 5th, 2007, 02:41
Wow. Nice release ;) New Super Mario Bros performs better than iDeaS menu-wise, and Pokemon Diamond got quite a speed boost. No lies on Mario Kart going fast! :)

Milkrosoft
November 5th, 2007, 03:02
http://img.photobucket.com/albums/v435/Milkrosoft/nogbaoptions.jpg

Zelda is aboat 30% in the opening, and aboat 60% in-game
mario kart is slow in the menus and aboat 90% in races

gadi800
November 5th, 2007, 03:12
hmmmmmmm milkrosoft try turning off the sound, it should go faster

RockmanForte
November 5th, 2007, 03:38
http://img.photobucket.com/albums/v435/Milkrosoft/nogbaoptions.jpg

Zelda is aboat 30% in the opening, and aboat 60% in-game
mario kart is slow in the menus and aboat 90% in races

Emulation Speed:

Change it to 50% or 10% and turn off the sound to none in Sound output mode but be warn that some games will freeze and require sound... maybe you should left it on and just use 50% or 10%.

Milkrosoft
November 5th, 2007, 03:41
Alright, thanks a bunch for the help. Also, if I'm remembering correctly, I saw you were a new admin or something on 1rom... congrats.

gadi800
November 5th, 2007, 03:41
Emulation Speed:

Change it to 50% or 10% and turn off the sound to none in Sound output mode but be warn that some games will freeze and require sound... maybe you should left it on and just use 50% or 10%.

if he did that, the sound will most likely sound horrible and will be bothering, I play zelda without sound so it should be alright to turn off the sound

RockmanForte
November 5th, 2007, 03:44
Alright, thanks a bunch for the help. Also, if I'm remembering correctly, I saw you were a new admin or something on 1rom... congrats.

Thanks and I am just moderator and I am an administrator in other forum if you want to know.. pm me then. :)


if he did that, the sound will most likely sound horrible and will be bothering, I play zelda without sound so it should be alright to turn off the sound

You are right. I just turn it on when it need for microphone then turn it off when it is done with micrphone. :)

Speyeker
November 5th, 2007, 05:08
Yeah, it's perfect at least for me. Maybe you have different result, don't know. Go and test it. :)

Well, if I were to test it, I would have to first download the emulator, and then close every program I'm currently running. In addition, if it DOES work, I might be tempted to play it, which would not be good considering I'm not on my winter break yet and still have homework and such. :)

RockmanForte
November 5th, 2007, 05:15
If you try safe mode and it can be help speed it up because I was told. :)

Someone!
November 6th, 2007, 11:09
Mario Kart DS officially works, just change "Emulation Speed, LCD Refresh" to "16.78 MHz Realtime, Auto"


It runs pretty good. The 3D just lag a bit (frameskip) but seeing as the timer on the bottom screen actually changes seconds with a normal speed, it's good.

Brothers in Arms DS COMPLETELY WORKS, with the same settings I stated before.
I just changed the arrows to WASD in the keyboard settings to have some good control.
Fully Playable.

Terranigma
November 6th, 2007, 19:21
I'm still having some trouble saving in some games. For example, I can't save in Wario Ware Touched and NSMB. Unless I haven't discovered the save option in either games, then I probably have the wrong save type. But I can't seem to find it after much testing. Not to mention I don't know when to quit playing for it to automatically save.

RockmanForte
November 6th, 2007, 19:44
Wario Ware Touched! ---- EEPROM 64kbytes (you have to save it somewhere in the ame when it ask you to save it or something because it wont let you to atuomatically save at all) :)

New Super mario Bros ---- EEPROM 64kbytes (You can't quit playing for it to automatically until you pay for a place to allow you to save) :)

Terranigma
November 6th, 2007, 21:02
Wait I'm sorry, I didn't mean Wario Ware's save type, I was actually thinking about Rune Factory. Rune Factory is the game I'm having trouble with. I know the save type is 512kb, but even though I have it set to 512, it still won't save. What I meant for Wario Ware is how do I "blow" the microphone with the emulator.

nmn
November 6th, 2007, 21:38
Well, When i tried this emulator for the first time in a while a week ago the first 2 roms i loaded failed to start with a data read problem (Both, ironically, Puyo Puyo games, because they are one of the few i have and enjoy on my PC) BUT switching to EEPROM 64k fixes all of my data issues. Glad I read this thread. The emulation is great but there are still missing graphics, just like the first time (Notably i noticed missing charactor images and a few missing text strings right off the back) but i did notice that the sound input was not constantly at max (On iDeaS I noticed that my games were always acting as if the recorder was inputting a very loud noise) even though i haven't tried to see if its truely working (because my headset sucks and i'm lazy)

RockmanForte
November 6th, 2007, 22:16
Wait I'm sorry, I didn't mean Wario Ware's save type, I was actually thinking about Rune Factory. Rune Factory is the game I'm having trouble with. I know the save type is 512kb, but even though I have it set to 512, it still won't save. What I meant for Wario Ware is how do I "blow" the microphone with the emulator.

No, set it to EEPROM 64kbytes.

I can't help you with the microphone because you need to make sure the sound is on because mine is normal and it worked fine. You can do the trick called audacity, try it.



Well, When i tried this emulator for the first time in a while a week ago the first 2 roms i loaded failed to start with a data read problem (Both, ironically, Puyo Puyo games, because they are one of the few i have and enjoy on my PC) BUT switching to EEPROM 64k fixes all of my data issues. Glad I read this thread. The emulation is great but there are still missing graphics, just like the first time (Notably i noticed missing charactor images and a few missing text strings right off the back) but i did notice that the sound input was not constantly at max (On iDeaS I noticed that my games were always acting as if the recorder was inputting a very loud noise) even though i haven't tried to see if its truely working (because my headset sucks and i'm lazy)

What game is still missing graphic ? My games I love to play have all perfect graphics expect Megaman ZX Advent have a transparency which will be fixed anyway. I am curious what game ? :)

gadi800
November 6th, 2007, 22:24
No, set it to EEPROM 64kbytes.
What game is still missing graphic ? My games I love to play have all perfect graphics expect Megaman ZX Advent have a transparency which will be fixed anyway. I am curious what game ? :)

I can HELP with that, Subarashiki Kono Sekai has black sprites, totally unplayable, and Summon Nights, it has transparency problems ;S

nmn
November 7th, 2007, 00:09
Well, Alot of games i know will suffer the issue, but just because you asked, the two games i demoed are:

Puyo Puyo Fever - The "Press Start" string does not appear in the intro screen, The main menu is missing the people and descriptions (On the top screen in the main menu they are supposed to appear.)
Puyo Puyo 15th anniversery edition or something also seems to have issues, though it runs smoother than iDeaS did.

I should really try more, but i just got those on this PC because i needed them on my SuperCard (As with the rest of my rom collections, most of the roms are still with-held on my old PC.)

Oh, And Puyo Puyo Fever 2 definitally has an issue but i can't get past the intro backdrop (no graphics besides it and the Sega logo appear) so i can't tell if its freezing, error message, or just missing alot of sprites on the intro

smcd
November 7th, 2007, 01:02
Well, When i tried this emulator for the first time in a while a week ago the first 2 roms i loaded failed to start with a data read problem (Both, ironically, Puyo Puyo games, because they are one of the few i have and enjoy on my PC) BUT switching to EEPROM 64k fixes all of my data issues.

I made a crappy rom loader for no$gba handling most games so you don't have to worry about the save type :P (see DS emulation forum)

RockmanForte
November 7th, 2007, 01:19
Hey, guess what ? The developer of no$gba is going to fix the transparency in the next version. Finally because he found a 3-D engine for his computer and he is look into it. Thanks to Dualscreenman for the news! :D

gadi800
November 7th, 2007, 01:37
Hey, guess what ? The developer of no$gba is going to fix the transparency in the next version. Finally because he found a 3-D engine for his computer and he is look into it. Thanks to Dualscreenman for the news! :D

that's VERY nice :D:D, however I'm confused wether Subarashiki Kono Sekai's issue will be fixed X_X, I mean it's all black, and it's 2D (if I'm correct) so I'm not even sure if the 3D Engine will help.

RockmanForte
November 7th, 2007, 02:06
that's VERY nice :D:D, however I'm confused wether Subarashiki Kono Sekai's issue will be fixed X_X, I mean it's all black, and it's 2D (if I'm correct) so I'm not even sure if the 3D Engine will help.

Yeah, I saw the screenshot. It is some of transparency and some thing else. It will be fix but dont know if next version will be fix. Please be patient and it will in time. He is amazing and it's his hobby. :) :)

Terranigma
November 7th, 2007, 02:20
I can't help you with the microphone because you need to make sure the sound is on because mine is normal and it worked fine. You can do the trick called audacity, try it.

No wait... you mean I actually have to plug a microphone up to the PC and blow on it?

nmn
November 7th, 2007, 02:29
Short answer: For your sanity, if you've never used audacity, you should just get a mic.

Long answer: There may be ways to trick it into thinking a loud noise is coming from the audio input, but i don't know off the top of my head.

gadi800
November 7th, 2007, 03:11
Yeah, I saw the screenshot. It is some of transparency and some thing else. It will be fix but dont know if next version will be fix. Please be patient and it will in time. He is amazing and it's his hobby. :) :)

what are you talking bout? I'm always patient :P, well if that's transparency then I'm relieved, atleast now I know that it's a problem that can be fixed ;S

nmn
November 7th, 2007, 03:25
Well, If what he got was a "3D Accelerator" and not a "3D Engine" (which makes no sense in this context) then he will probably be able to solve alot more problems than without one.

I wonder if it would help him solve the problem with images that don't show up.

RockmanForte
November 7th, 2007, 03:32
Well, If what he got was a "3D Accelerator" and not a "3D Engine" (which makes no sense in this context) then he will probably be able to solve alot more problems than without one.

I wonder if it would help him solve the problem with images that don't show up.

Whatever.

he will because he is an excellent programmer and it is his hobby. He had been around this emulator since July 2001. He do not gave this emulator up like some programmers because he told me that it is his favorite hobby and yes we email each others sometimes, not always because he is busy with this emulator and he has something up his sleeve for next release. :)

I am going to report some more bugs to him that I always do. :)

gadi800,

not just transparency but some else too I am not sure maybe 2-D issues as well. It will get better. :)

gadi800
November 7th, 2007, 03:38
Whatever.
gadi800,

not just transparency but some else too I am not sure maybe 2-D issues as well. It will get better. :)

well atleast I know that it can be fixed X_X, I hope that the emulator will be complete before Kingdom hearts: 358/2 days comes out, I wouldn't want to buy the game and dump it out only to find out that the emulator isn't able to play it (yeah I buy games to dump it out, my sister's lik saying how I can't play games while talking on msn messenger X_X)

ALIMAMÁNHAVADAÊ
November 7th, 2007, 03:43
The developer of no$gba is going to fix the transparency in the next version. Finally because he found a 3-D engine for his computer and he is look into it.
GREAT NEWS!
The emulator is getting increasingly complete and lighter!
The only bugs that I have found in no$gba were:
- With tranparencies. This in any games (like Advance Wars - Dual Strike, New Super Mario Bros and any others);
- With sound, where the sound sometimes stands crapped, liberating many noise;
- With 3D characters. In any games they don't appear (like in Resident Evil - Deadly Silence);
- With regulation of speed in ambients where there are many use of graphics, whether in 2D engines, whether in 3D engines. Are ambients where there are a significant accumulation of processes. In this version (2.5b), to solve this problem, Martin implemented the frame skip calculation for these specifics parts in heavy NDS games. But he don't calculate correct the regulation of frames, doing the emulator runs more FASTER or SLOWER than normal in these heavy parts! I think that in the next version, Martin will solve this leaving the emulator with a more real speed seems the real hardware of NDS.

Hopefully!

Mitdylan
November 7th, 2007, 03:46
Yay!

gadi800
November 7th, 2007, 04:22
GREAT NEWS!
The emulator is getting increasingly complete and lighter!
The only bugs that I have found in no$gba were:
- With tranparencies. This in any games (like Advance Wars - Dual Strike, New Super Mario Bros and any others);
- With sound, where the sound sometimes stands crapped, liberating many noise;
- With 3D characters. In any games they don't appear (like in Resident Evil - Deadly Silence);
- With regulation of speed in ambients where there are many use of graphics, whether in 2D engines, whether in 3D engines. Are ambients where there are a significant accumulation of processes. In this version (2.5b), to solve this problem, Martin implemented the frame skip calculation for these specifics parts in heavy NDS games. But he don't calculate correct the regulation of frames, doing the emulator runs more FASTER or SLOWER than normal in these heavy parts! I think that in the next version, Martin will solve this leaving the emulator with a more real speed seems the real hardware of NDS.

Hopefully!

wow that's some awesome news XD, hopefully subarashiki will work on this version, sounds lik Megaman Star Force is playable in this one too ;D

j3bus
November 7th, 2007, 21:31
hey guys i found something weird in the simpsons game, when i past the level at the museum the game crashes and i dont know why? well the emu isnt finish so i cant ask for perfection, but if anyone could just report it to the creator of no$gba would be great!!!

RockmanForte
November 7th, 2007, 22:23
hey guys i found something weird in the simpsons game, when i past the level at the museum the game crashes and i dont know why? well the emu isnt finish so i cant ask for perfection, but if anyone could just report it to the creator of no$gba would be great!!!

No, he know. The next version will be better and maybe it wont crash in the next version. Be patient. :)

j3bus
November 8th, 2007, 02:40
sure i will:bouncy:

gadi800
November 8th, 2007, 03:49
hey guys i found something weird in the simpsons game, when i past the level at the museum the game crashes and i dont know why? well the emu isnt finish so i cant ask for perfection, but if anyone could just report it to the creator of no$gba would be great!!!

try it again, or just use version 2.5, I was at 53% finished using 2.5

nmn
November 8th, 2007, 04:45
This emulator has never ceased to amaze me. It was never really the best GBA emulator for PLAYING the games, compatibility wise, but as a DS emulator, it really takes the cake...

Someone!
November 9th, 2007, 12:42
With this change:
"Emulation Speed, LCD Refresh" to "16.78 MHz Realtime, Auto"
I can play:

Dementium: The Ward
The game runs pretty good.
There's no darkness, so everything is bright and flashlight is kinda useless.
After you type the code in the keypad and press enter it crashes.

Touch the Dead
Playable.
But, I dislike this game.

American Dragon: Jake Long
No 3D Ingame, but the FMV in the beggining seems to work.

Garfield's Nightmare
Developer logo appears, black, crashes.

Lego Star Wars 2
Works flawlessly.
Well, not counting the engine bugs, already there in the DS ;)

Nintendogs: Best Friends
Works but the frameskip is kinda heavy.

Super Mario 64 DS
Minor graphical errors on intro, ingame is awesome, still kinda frameskipish.
No shadows.
Big improvement from the flickering of old versions.

Starfox Command
2D are slow. Ingame works but it became black after 4 secs.

New Super Mario Bros.
Works, but with transparent characters.

FlotsamX
November 17th, 2007, 22:12
This was just the thing I was wating for! I can now play most games at anywhere from 70%-to-130%. ^.^

XclusionNL
November 18th, 2007, 00:15
Does Pokemon Diamond/Pearl still get stuck when you have too many Pokemon in your PC box? Or is this resolved with 2.5b?