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RockmanForte
September 18th, 2007, 00:37
17 September 2007 - version 2.4f


- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)

Hint: emulates hinge/unfold which Trace Memory requires that I tested now works perfect and there are other games like Zelda, and some others should works also. Please test it if you need to.

Hint2: Don't bother to try pokemon on this game because the save still have the same problem but the speed improvement. Just read it somewhere else since I am not fan of pokemon so let you know.

_Zack_
September 18th, 2007, 03:13
Nice :D Another update to this excellent emulator :)

suronosuke
September 18th, 2007, 04:01
no download link Rockman, it seems your getting forgetful, neverless seems like another excellent update.

ops stupid me forgot to give the download link. thanks jjdark

JKKDARK
September 18th, 2007, 04:07
no download link Rockman, it seems your getting forgetful, neverless seems like another excellent update.

Then download it from the official site

http://nocash.emubase.de/gba.htm

RockmanForte
September 18th, 2007, 04:13
No, I am not forgetful because it is too easy to find a link. Type google.com and search "no$gba" and you will find it or find this link in older no$gba thread. ;)

Edit: JKKDARK did it for you, I guess. Next time, I will add it anyway. :D

Mitdylan
September 18th, 2007, 21:30
ANOTHER UPDATE.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
what happened to 2.5 huh?
I'm not angry.

RockmanForte
September 18th, 2007, 22:00
ANOTHER UPDATE.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
what happened to 2.5 huh?
I'm not angry.

We are not developers. No comments. Please enjoy this update for now. The developer will release it to 2.5 whenever he decide to, that's all. :)

Speyeker
September 19th, 2007, 04:52
Just wondering, but do you happen to know what language the developer writes NO$GBA in?

RockmanForte
September 19th, 2007, 06:09
Good question. I don't know.

Ody
September 19th, 2007, 09:29
From what I found on wikipedia:

"This is due to it being written entirely in 80x86 assembly"

So I guess it's written in assembly...

Someone!
September 19th, 2007, 11:57
I don't really think there's a language named assembly

oh well

Ody
September 19th, 2007, 12:09
Well maybe I am wrong but unless what I learned during my computer science classes are wrong, there is a programming language named assembly. Take a look at the Wikipedia page below:

http://en.wikipedia.org/wiki/Assembly_language


Unless you are talking about national languages..., in which case you are right, there is no such thing.
Anyway, nevermind...

mastrboy
September 20th, 2007, 14:05
of course its a programming language called assembly, it's the closest language to speaking directly with the CPU. Many emulators use this as it's very speedy to do so.

Someone!
September 20th, 2007, 22:13
Oh, I see. I confused it with something else :P

ALIMAMÁNHAVADAÊ
September 28th, 2007, 05:37
James Pond II - Codename Robocod
Runs perfectly well!
Graphics and sound condictons - 100% - without errors
Speed in graphics and sound - 100% - 60fps
Save is EEPROM 0.5Kbytes.
Good emulator!

jim061290
September 28th, 2007, 06:48
I know it's not the right place to say it but, is there a rom encrypter for vista? because I've tried a few and don't seem to work