View Full Version : Normmatt's DeSmuME v0.3.5 WIP 1
Dalthon
July 8th, 2006, 10:46
Speed Increase since last release
Loading multiply roms without closing should now work fine
Basic frame skipping (dont use unless your experimenting as it could cause glitchs)
Savestates should also be alot better
New KeyConfig dialog
Anything else ive missed :)
http://normmatt.com/blog/?p=16
Low Lines
July 8th, 2006, 12:39
Brilliant!! :bouncy:
None of that sounds like it will affect compat so that's a relief too LOL
But emu features are very good too, take VBA, it has some of the most handy little options you can use to mess with the playback of a game. Normmatt is doing the same sort of thing, which I think is great, especially if it will be included on the first Official Build from the DeSmuME Project ;)
RockmanForte
July 8th, 2006, 15:55
But....
Normatte seems to forgot to put 0.3.5 wip 1 because I click it and it shown 0.3.3 instead, lol. Do you notice ?
EDIT: I will contact his messenger about it if he isn't aware about it.
Low Lines
July 8th, 2006, 16:08
But....
Normatte seems to forgot to put 0.3.5 wip 1 because I click it and it shown 0.3.3 instead, lol. Do you notice ?
EDIT: I will contact his messenger about it if he isn't aware about it.
You get fussed over the strangest things Rockmangames LOL :bouncy:
Btw, although roms can now be loaded without the need to restart the program, this feature is a little buggy if you have enabled the pause function.
I like the frameskip, I can get some really nice FPS with those, and I don't mind missing frames because I used to play VBA on a 64MB RAM PC. Haven't come across any bugs yet though with it. But I would assume it will cause problems with 3D emulation since that is using a different processor?
Nice work Normmatt :bouncy:
RockmanForte
July 8th, 2006, 16:41
You get fussed over the strangest things Rockmangames LOL :bouncy:
Btw, although roms can now be loaded without the need to restart the program, this feature is a little buggy if you have enabled the pause function.
I like the frameskip, I can get some really nice FPS with those, and I don't mind missing frames because I used to play VBA on a 64MB RAM PC. Haven't come across any bugs yet though with it. But I would assume it will cause problems with 3D emulation since that is using a different processor?
Nice work Normmatt :bouncy:
Is it so wrong to fussed over the strange things ? HEH!
Nah, you are wrong. ;)
<Normmatt> i forgot to change it :P
<Normmatt> ill change it for the next wip :P
See ? :P
Low Lines
July 8th, 2006, 17:00
Yep....
Anyway more bugs....this time with key controls
There seems to be something wrong with the key registry because I pressed Z & X (on keyboard not NDS keys) and the emulator crashed, along with the F key as well.
And the obvious one, screens are flipped but Normmatt already knows about that ;)
On a good note, I think Super Princess Peach is playing a little bit faster now (without frameskip) but then I can't be sure. More bug reports from me if I find them.
RockmanForte
July 8th, 2006, 17:02
Change your key because same things to me and it works fine.
Low Lines
July 8th, 2006, 17:08
The defaults are changed anyway....but it's a bug so it needs to be noted :matrix:
RockmanForte
July 8th, 2006, 20:33
Then please report to him. It was default but I dont liked what it was so I change to my prefer keys to use the keyboard and it is fine. :)
Low Lines
July 8th, 2006, 22:09
But that's what this thread is for isn't it? To report testing feedback on the new build ;)
RockmanForte
July 9th, 2006, 01:18
Then I hope he will read it or report to his site as well. :)
davidpoiu
July 9th, 2006, 01:26
Yeah, several times the TouchScreen is drawed in the upper window, and vice versa... The more big improvement than I see, is the frameskip :)
Antonio92
July 9th, 2006, 13:21
Yeah, several times the TouchScreen is drawed in the upper window, and vice versa... The more big improvement than I see, is the frameskip :)
Yes, this is a big bug in this version... but this version works better than 0.3.4, just as well...
But I wait impatient for new functions in future versions: Sound of the games (When? WHEN?), 3D games support (Mario 64 DS, NFSU2, WarioWare Touched...) and the... microphone? :drool: This is possible... use the computer microphone as the nintendo DS micròphone... But we must wait some time...
WhiteX
July 9th, 2006, 16:52
Dude, no asking of features, OK.
RockmanForte
July 9th, 2006, 18:56
Antonio92,
Please do not ask when. Just enjoy what you are having right now. It will get improvement but no when at all. :);)
Low Lines
July 9th, 2006, 19:27
IMPORTANT MESSAGE:
I need to ask if anyone else, when they run this build and press keys on the keyboard that aren't defined as controls keys it crashes??
I tested it on both my computers, and it seemed to crash on one of them, though both computers are practically the same in make and specs only difference between them I can make is that this one is connected to the net and gets auto updates.
I've spoken with Normmatt about it, he hasn't got a clue, so I am asking if anybody else gets this problem?
Oddly the X, Z and F keys seem most sensitive and crash if you press them twice. And I am talking keyboard keys not NDS keys.
I just want to make sure it's just my computer that's doing it, or else there may be some sort of system requirement or something...
Confirmation please :unsure:
RockmanForte
July 9th, 2006, 19:53
There is still a Bug: You musn’t hit a key that is not used. If you do DeSmuME crashes.
Click CONFIG: Change your controls for your keyboard then you will be fine. No problem to me now.
Low Lines
July 9th, 2006, 21:40
I know that.....but I am trying to determine what it is that is causing it :bouncy:
Here look this is what the error message thingo said on two separate tests with the keys....
--Test 1--
AppName: desmume.exe AppVer: 0.0.3.4 ModName: ntdll.dll
ModVer: 5.1.2600.2180 Offset: 00011e5a
--Test 2--
AppName: desmume.exe AppVer: 0.0.3.4 ModName: ntdll.dll
ModVer: 5.1.2600.2180 Offset: 00011e58
It was on about Windows NT but that can't be right because I got XP SP2 installed. Also which keys become the ones that crash depend on the ones you have defined as your controls.
Cos I swapped the Z & X keys over and they don't crash the emu but now B & W do it instead. Hopefully this helps Normmatt.
Cyberman
July 9th, 2006, 22:56
Ok Win NT 5.0 is Windows2K ... see?
And WinXP is Win NT 6.0 see?
Now Longhorn (short horn?) is like Win NT 7.0 :)
Why am I saying this? because it is Windows NT just repackaged and renamed. Do you think MS would actually develope something NEW? Like from scratch? DOS survived all the way to Windows 3.11! (Windows loaded on top of dos until windows 95 and even then it still sort of did).
Now as for what's causing the error, it's likely a resources thing. Likely undefined key being used is causing an event and something doesn't like that, or isn't there to recieve it.
Cyb
Low Lines
July 10th, 2006, 04:24
makes sense I suppose....I mean I knew I had seen this version of windows somewhere before LOL :bouncy:
Hmm so this bug might be like a registry loop or something? As in the process of picking out your keys is still like on. Or maybe Normmatt has stored some kind of variable as like 0 (ie actions) and it ain't setting all the keys to 0??
Or at least that is how it would be in actionscript....if you don't make sure everything returns to NULL or 0 other things happen.....Am I talking along the right lines.....hopefully??? :unsure:
Nanis
July 10th, 2006, 20:58
Wow...a new version 2 days ago? i was afraid that the DS emulating is done for :( Thanks
BTW,cool features,all we need now is a version that can run all games,but as long as i know there is hope,i can wait
Good work
NintenDS
July 21st, 2006, 10:29
This Topic is for feedback.
marione
August 9th, 2006, 17:42
is it possible to change language (like Ideas)?
thanks
RockmanForte
August 9th, 2006, 18:09
Wow...a new version 2 days ago? i was afraid that the DS emulating is done for :( Thanks
BTW,cool features,all we need now is a version that can run all games,but as long as i know there is hope,i can wait
Good work
no$gba is your only hope since it is the best emulator out there that played nds games in between fully playable and partially playable and some are blanks. Keep your eyes on it.
Desmume is slow and in progressing.
WhiteX
August 9th, 2006, 19:43
is it possible to change language (like Ideas)?
thanks
This goes for all emulators, you will be able to change the language if the game allows you to, the emulator has nothing to do with that.
If the game has the files for dialogue and menus in other languages, all emulators will let you use it but if the game has it not there´s no way the emulator will translate the game for you.
marione
August 9th, 2006, 21:30
This goes for all emulators, you will be able to change the language if the game allows you to, the emulator has nothing to do with that.
If the game has the files for dialogue and menus in other languages, all emulators will let you use it but if the game has it not there´s no way the emulator will translate the game for you.
hi WhiteX
if you want, try to use "zoo keeper (E)" in ideas emulator, go in file/preference and set language to "italian", run emulation and see
go in file/preference and set language "english", rerun emulation and see
Maybe is this features present in other emuator by changing file cfg or ini?
Thanks
P.S.: the emulators don't translate of course
xdaniel_FWB
August 9th, 2006, 21:32
Many games set their in-game language after the DS BIOS settings. Try switching between English, German, French etc. and boot up ex. Mario Kart DS.
EDIT: too late :P
RockmanForte
August 9th, 2006, 21:52
hi WhiteX
if you want, try to use "zoo keeper (E)" in ideas emulator, go in file/preference and set language to "italian", run emulation and see
go in file/preference and set language "english", rerun emulation and see
Maybe is this features present in other emuator by changing file cfg or ini?
Thanks
P.S.: the emulators don't translate of course
No, some games have multilanguages that you can switch but not every games will have multilanguages. Most the games are in english only. Some have one language for example, Madagascar (F) #0370 which means this game is only speak in french and Madagascar (U) speak in english only. Depend on what companies are willing to. :)
marione
August 9th, 2006, 22:16
No, some games have multilanguages that you can switch but not every games will have multilanguages. Most the games are in english only. Some have one language for example, Madagascar (F) #0370 which means this game is only speak in french and Madagascar (U) speak in english only. Depend on what companies are willing to. :)
Hi Rockmangames
do you try some (European) game like zoo keeper or mario64 in Ideas?
There is a console language setting than switch the game's language
Ideas emule this, other DS emulator maybe no...
thanks ;)
RockmanForte
August 9th, 2006, 22:29
Hi!
Yes I am aware of that but do you really need the language ? Many people are happy with english, I guess.;)
Just forget iDeaS for it is dead in the water for a while. Desmume and no$gba are both still active. One thing you need to know about this no$gba because it is going to be top to watch for because many nds roms are ingames!
synch
August 16th, 2006, 13:24
Shameless plug: source doesn't compile without some tweaking on VisualC 7.1, and, if you've got an exact list of what you plan working on, I'll try to focus on other features (mostly interested on the 3D), if I get enough free time to dedicate to the emu.
Normmatt
August 17th, 2006, 05:45
Shameless plug: source doesn't compile without some tweaking on VisualC 7.1, and, if you've got an exact list of what you plan working on, I'll try to focus on other features (mostly interested on the 3D), if I get enough free time to dedicate to the emu.
If you want to focus on 3D feel free. I have added Yopyop's old 3d core from the first release or two and it seems to work fine except for the 2d and 3d graphic surfaces are fighting for control and it causes flickering, if you know how to fix it or want to take a look at it email me or add me to msn (both should be on my profile page)
RockmanForte
August 17th, 2006, 16:30
The more helpers the more merrier they will be! :)
Go for it!
synch
August 18th, 2006, 17:50
Normmatt: Sorry for being lazy, but what source are you talking about? Where can I download it? (If it's included on the package in your blog, I've not found it :P) I've just installed the devkitpro, and I'm gonna start fixing the bugs the armwrestler (from Mic/author of Dualis) points.
RockmanForte
August 18th, 2006, 22:25
Normmatt: It’s not weather I’m able to implement it or not its that emulating it would open the emulation scene to lots of warezers wanting to play popular nds games which i think they should buy. saving will eventually emulated but only when the nds goes out of fashion a little as its a good handheld and people should actually buy it instead of emulating it.
See ? Tsk tsk.
Normmatt
August 19th, 2006, 05:35
Normmatt: Sorry for being lazy, but what source are you talking about? Where can I download it? (If it's included on the package in your blog, I've not found it :P) I've just installed the devkitpro, and I'm gonna start fixing the bugs the armwrestler (from Mic/author of Dualis) points.
By the source i meant the latest source code not posted on my blog which includes basic sound and 3d emulation.
Any if your working on fixing the cpu good luck it would be great to have a fully functional cpu with no bugs =]
synch
August 19th, 2006, 11:08
Well, yesterday I fixed the remaining thumb bad opcodes that armwrestler reported, and quite a bunch of the arm ones. Now "just" missing the MOV, and the LDM** ones, which I'm working at the moment :)
I'll look for that sources, I guess they are the ones from NDesmume 0.4.0 or the 0.3.3 ones. I'll have to look deeper, because I already looked the two source packages and didn't found a thing (I was too sleepy after 6h of arm debug :P).
Normmatt
August 19th, 2006, 13:35
Well, yesterday I fixed the remaining thumb bad opcodes that armwrestler reported, and quite a bunch of the arm ones. Now "just" missing the MOV, and the LDM** ones, which I'm working at the moment :)
I'll look for that sources, I guess they are the ones from NDesmume 0.4.0 or the 0.3.3 ones. I'll have to look deeper, because I already looked the two source packages and didn't found a thing (I was too sleepy after 6h of arm debug :P).
Wow nice, if you have MSN add me.
Also the sources i refer to are those only i have as i added both sound and 3d into desmume.
diablow
August 19th, 2006, 18:33
So, any binaries to play with? In worst case the source would suffice. Just can't wait to get my hands on something new :).
synch
August 19th, 2006, 19:14
Patience is a virtue
RockmanForte
August 19th, 2006, 21:17
diablow,
synch is right. Please be patient. :)
WhiteX
August 20th, 2006, 05:27
Just can't wait to get my hands on something new :).
Be careful what you wish. :P
diablow
August 20th, 2006, 18:34
I'm just kidding, don't take it too seriously :).
synch
August 21st, 2006, 15:45
In case anyone cares, here's some technical details about what I'm working on:
http://shashemudev.blogspot.com/
Federelli
August 21st, 2006, 21:17
Nice blog :D, i'd like it if you went more into showing parts of code and perhaps show what you changed :).
I'm also new to ARM asm and would like to learn some :D.
You could also perhaps show us some tutorials, or make some yourself :P.
RockmanForte
August 21st, 2006, 21:31
In case anyone cares, here's some technical details about what I'm working on:
http://shashemudev.blogspot.com/
Good luck. I know Normmatt tolds me about you on Instant Message. I wish you the best of luck with him. Working with him is better than alone, keep up the good work.
The reason Normmatt tolds me is because he knows that I test everything for his and yop yop's emulator. But some people test it as well. ;)
Cheers,
Rockmangames:bouncy:
synch
August 22nd, 2006, 11:56
Nice blog :D, i'd like it if you went more into showing parts of code and perhaps show what you changed :).
I'm also new to ARM asm and would like to learn some :D.
That'd would be really hard to do, and I don't have enough free time, sorry. I'll try to go into deeper details, so people with more knowledge will undestand better the changes.
You could also perhaps show us some tutorials, or make some yourself :P.
Well, the better reference is http://nocash.emubase.de/gbatek.htm. It is THE GBA/NDS programming (and emulating) guide. Actually, he has a few more documents in his web, all very detailed and accurate.
About writing tutorials myself, I tend not to be a good teacher, so for now I'll pass :P
Federelli
August 22nd, 2006, 17:13
That's great Synch, thanks a lot. And good luck with your intense debugging.
My god, that guide is something like: Here's all the stuff, now program it. There's not much undocumented stuff.
Seems like WLAN is the only remaining mistery.
Nice job adding the missing 3D commands and fixing transparency and other things :P
Low Lines
August 23rd, 2006, 00:17
Synch this looks very promising, and also very good timing I think with you and Normmatt hepling each other out. Can anyone confirm for me if No$GBA handles textures properly, because of the games (not demos) I tested that used 3D textures, I think we are looking at a step ahead of the commercial emulator :unsure:
But don't push yourself for time if you have other things to do, (in other words don't spend too many days at once working on it) there is no rush for it or anything and apart from No$GBA this is about the most happening on NDS emulation in a while ;)
synch
August 23rd, 2006, 07:05
I cannot confirm, as I haven't tested no$gba yet. If can get it to work (have to read the documentation and the information around this forums) I'd be able to answer. As a detail, more ontopic, I handle all the texture formats minus a compressed one, that'll be implemented when I find a rom that uses it :)
Low Lines
August 23rd, 2006, 09:07
I cannot confirm, as I haven't tested no$gba yet. If can get it to work (have to read the documentation and the information around this forums) I'd be able to answer. As a detail, more ontopic, I handle all the texture formats minus a compressed one, that'll be implemented when I find a rom that uses it :)
name a demo/game that uses the textures you've fixed, and then maybe someone could test it on No$GBA? I don't think homebrew demos can be encrypted can they? Anyone confirm that?
diablow
August 23rd, 2006, 12:09
Homebrews don't need to be encrypted, as they are designed to run from flashcards in GBA slot, bypassing the encryption.
ninja1
August 23rd, 2006, 17:06
name a demo/game that uses the textures you've fixed, and then maybe someone could test it on No$GBA? I don't think homebrew demos can be encrypted can they? Anyone confirm that?
on the fix, prolly pretty much every game, since he fixed a crapload of bugs in the core itself, it should pretty much have effect (In a good sense) on every game, dont know though till we see it :)
Low Lines
August 24th, 2006, 08:43
oh okay, but still it would be good to be specific on which demo to test in case of the odd chance synch hasn't tested it before ;)
[EDIT]
Here's little bit of stuff for you lot to look at....Here's a bit of an example of the progression that is happening with DeSmuME at the moment. Though keep in mind these aren't from the latest codebase that synch has been working on but it's a good start just to show how things are getting along ;) Thanks to Normmatt
Madden 2005 (U)
1) Using the initial 3D core that Normmatt added
2) 3D core improved by Synch (note how the colors are correct)
3381733821
Madden 06 (U)
1) Using the initial 3D core that Normmatt added
2) 3D core improved by Synch (note how the colors are correct)
3382333822
Fifa 06 & Asphalt Urban GT on the older 3D core
3381933818
diablow
August 24th, 2006, 12:49
Very nice, just can't wait to see what final release of DeSmuME will be able to do. As I see on screenshots, the performance is on the low side, is that right?
synch
August 24th, 2006, 13:02
Performance is right now not a must for me, I'm way more interested in getting 3D running correctly.
Low Lines
August 24th, 2006, 13:16
Performance is right now not a must for me, I'm way more interested in getting 3D running correctly.
Does that include lighting Synch? cos I noticed some games (like Aspahlt Urban GT) just showed a black screen, which I am assuming is because there is no lighting implemented. Might I suggest having a wireframe option as a temporary thingo so 3D emulation can be identified? (not asking, just trying to help ;))
synch
August 24th, 2006, 13:31
Lighting is "working", but seems a bit buggy. If you have any of the libnds samples handly, you'll be able to see it in the paletted cube sample, for example. Is in the works, give me a bit more time, I've only worked on this for 6 days :P
Low Lines
August 24th, 2006, 13:50
Lighting is "working", but seems a bit buggy. If you have any of the libnds samples handly, you'll be able to see it in the paletted cube sample, for example. Is in the works, give me a bit more time, I've only worked on this for 6 days :P
Hey I'm innocent :unsure: Just trying to get straight to the problems so you know what do look at, I'm lucky enough to even get to test the old 3D core. =] I'm not complaining, homework is what you complain about, which is what I got lots of right now :(
synch
August 24th, 2006, 14:09
The main problem you'll probably encounter with comercial roms, is that I just haven't tested any, that'll come in the future. Right now the "improved" 3D core only applies to the little demos that come with the open source sdk (devkitpro). The main reason of just testing them, is that they've source availabe, and are usually just one effect (one 3D cube, one teapot, etc). They're easier to debug and find the problems.
About the wireframe, I don't think it'll fix anything, disabling lights AND lighting properties (materials) would probably do, but right now is not a priority on my list (fixing is better than hacking a solution, imho). And probably disabling transparencies would give better graphical output right now.
Oh, and consider the 3D core, extreme alpha, original yopyop core was rather crippled.
EDIT: I'll eat my words, just added a menu option for wireframe (and disables lighting and blending)
Low Lines
August 24th, 2006, 16:38
The main problem you'll probably encounter with comercial roms, is that I just haven't tested any, that'll come in the future. Right now the "improved" 3D core only applies to the little demos that come with the open source sdk (devkitpro). The main reason of just testing them, is that they've source availabe, and are usually just one effect (one 3D cube, one teapot, etc). They're easier to debug and find the problems.
About the wireframe, I don't think it'll fix anything, disabling lights AND lighting properties (materials) would probably do, but right now is not a priority on my list (fixing is better than hacking a solution, imho). And probably disabling transparencies would give better graphical output right now.
Oh, and consider the 3D core, extreme alpha, original yopyop core was rather crippled.
EDIT: I'll eat my words, just added a menu option for wireframe (and disables lighting and blending)
Yeah Normmatt has the same motto with liking to see the source of things, and it makes sense to work on fixing things using the simplest example possible. But the programmers are the boss, I'm just a silly person that tries to help too much (ie A Flash/XML Compat List, what an idea that was....LOL)
I only suggested wireframe because I understood that it was used as a debugging tool or something, and that it because it doesn't render all those effects and that, it would be more stable and faster (thinking back to Dolphin), but I don't know if that would be useful or not. =]
synch
August 24th, 2006, 16:57
Actually, I just "fixed" some bugs related to Urban Asphalt (argh, I hate to test roms that take a lot to the "actual" bugs) thanks to the wireframe/blend/light switches, so te suggestion was actually quite good.
Low Lines
August 24th, 2006, 17:34
Glad I could help ;)
synch
August 24th, 2006, 22:14
Just for the record, Madden'05 now doesn't have the brightness (additive transparencies :P) problem. And Asphalt Urban & Fifa'06 work a bit better than with the older core (better texturing). I don't know about the rest.
RockmanForte
August 24th, 2006, 22:36
synch,
Do you think it is better not to tell ? It should be surprise, heh. ;)
Maybe you want to tell it to the world~! :P
synch
August 24th, 2006, 22:51
Yep, that's the reason why there're no screenshots attached. Anyway, these are "minor fixes", so no big secret revealed. Oh, and anyway, I think I can talk about my work as much as I want, no ?
RockmanForte
August 25th, 2006, 01:19
Sure!
Just wonder, that's all.
Better there are no screenshots attched but you can talk about your work as much as you can! Keep up the good work. ^_^
Federelli
August 25th, 2006, 01:36
I think that the more you document/tell, the better, just take a look at all the MAME "WIPers" :D.
JKKDARK
August 25th, 2006, 05:30
normmatt rocks
Normmatt
August 25th, 2006, 07:30
normmatt rocks
why thanks :king:
but really the credit for the 3d should go to synth as he has been the one working on it and has fixed quite alot of the bugs in yopyop's original code
Evrain
August 27th, 2006, 11:17
Excellent work, synch! Okay, maybe I'm busier than ever, even to check this board out, but it's always sweet to watch the progresses of a new emulator.
Keep it up!
Evrain
marione
August 30th, 2006, 09:41
@synch
I don't know demo, but Bubble Bobble have flipped sprite...
(i think it's a simple game to test)
synch
August 30th, 2006, 09:48
Marione: I'll have a look at it, when I get home. Thanks :)
Federelli
August 30th, 2006, 16:12
Synch, i don't know if dualis supports some of this stuff, but you can check it's source if you want to :D. And here's some more info as well: http://dualis.1emulation.com/dsti.html
synch
August 30th, 2006, 16:21
Federelli: I know Dualis and that it has got some sources on it's web. But they're from old versions, and are quite useless for me, as I need some nds roms (better if they're simple demos) that use flipping (both vertical and horizontal) plus rotation, to be sure my implementation is bug free. Looking at others people sources won't help.
Low Lines
August 30th, 2006, 23:59
Hmmm....I'm sure Rockmangames could find a game like that...Also would what you are doing fix these positioning errors? (The menu seems to be about -20px for both it's X & Y positions, see if I can find a simpler game that has this problem)
33870
[EDIT]
I think it has something to do with scrolling stuff on and off screen as these menus come in from the left hand side.
RockmanForte
August 31st, 2006, 01:05
Huh ? What are you talk about ? I am in shock!;)
How can I help you?
Low Lines
August 31st, 2006, 08:30
Huh ? What are you talk about ? I am in shock!;)
How can I help you?
Well you have tested all games haven't you? Surely you would have come across one that uses flipping and rotation ;)
oh and Synch, you probably already know about this, but
http://nintendo-ds.dcemu.co.uk/
just scroll down the left hand column, there's like tonnes of game demos there...but that's about all I can say to help :unsure:
synch
August 31st, 2006, 10:22
Low Lines: I knew quite a lot of other homebrew resources, I didn't knew that one, thanks. I'll do some testing when I'm home.
marione
August 31st, 2006, 12:58
wave WARP... :blush:
EDIT
I post here a request for screenshots, after I read an exist thread and i shift it there.
I do write this because Rock-mastiff-games don't understood :)
Nanis
September 3rd, 2006, 16:48
I just want to say something-I love you guys
Really,you are doing a great job :)
RockmanForte
September 3rd, 2006, 17:25
Low Lines,
Is Marione allows to say something useless sentence like this in here just to increase his posts number? I don't know if it is against the rules.
marione
September 3rd, 2006, 20:07
Is Marione allows to say something useless sentence like this in here just to increase his posts number? I don't know if it is against the rules.
@RockMASTIFFgames
Yes you learn to me
"This is bad", "No you don't say that", "NO YOU DO WAIT", "Don't write...", "HE IS GOOD" "HE IS BAD"
" W O F W O F " " Y A P Y A P " (quote 986 less emulator, more discipline)
(but ever :) )
Low Lines
September 4th, 2006, 00:30
Low Lines,
Is Marione allows to say something useless sentence like this in here just to increase his posts number? I don't know if it is against the rules.
Might be better if Marione's posts made a little more sense :unsure: but I'm not a moderator so to me he's doing nothing wrong, I mean he's even [EDIT] posts instead of posting a new one. Though if he chooses, any mistake posts can be deleted by himself =]
WhiteX
September 4th, 2006, 00:42
Yes you learn to me
"This is bad", "No you don't say that", "NO YOU DO WAIT", "Don't write...", "HE IS GOOD" "HE IS BAD"
" W O F W O F " " Y A P Y A P " (quote 986 less emulator, more discipline)
(but ever :) )
WTF ??
Marione, my man, make some sense once in a while or i´ll think you´re just spamming.
RockmanForte
September 4th, 2006, 03:51
Might be better if Marione's posts made a little more sense :unsure: but I'm not a moderator so to me he's doing nothing wrong, I mean he's even [EDIT] posts instead of posting a new one. Though if he chooses, any mistake posts can be deleted by himself =]
Not really, White X is right. I think he is just spamming. Look at his two posts. :borg:
marione
September 4th, 2006, 18:12
i edited my post to be more sense
i will never post again on rock
But i think ROCKmanGAMES is not a moderator but an flamerator
bye :)
RockmanForte
September 4th, 2006, 20:10
White X,
what is the problem with Marione ? Is he jealous of me or something ? Or is he just immature ?
I didnt say that I am moderator but I can help if I want to. :)
I just alredy report to White X as moderator because of your behavor and it is not very acceptable. I am here to be friendly and in a good environment and I am here longer than you. What you did is just immature ..... well, I am not here to have a problem. Ok ? Thank you.
marione
September 4th, 2006, 22:52
@normmatt
is it possible in NEXT release to localize firmware?
Thanks
RockmanForte
September 5th, 2006, 03:46
@normmatt
is it possible in NEXT release to localize firmware?
Thanks
I can tell Normmatt to ignore you because of your behavor toward me! Because I talked with him through MSN chat and he will ignore you now, heh. I guess not.
White-X, I am sending you marione's threat to me that I received in the private message.
Marione, you are getting banned perhaps unless white X says otherwise. You are being very rude. You are not supposed to pm me with that threat. Why do you do that ? That's not very nice.
WhiteX
September 5th, 2006, 04:29
OK, this just got out of hand!
First - Rockmangames, i understand that Marione harassed you but it is not because you said so that he will get banned and i assume you lead Normatt to ignore him but if the question is worth of answering, well, why not?
Second - Marione, your question to the emulator coder is a feature request so it hurts our rules and the coder does not need to answer that, so Rockmangames telling Normatt to ignore you have nothing to do with what´s to come nor does he telling that you will get banned soon will actually get you banned but harassing a member over private message, spamming and feature requesting will.
RockmanForte
September 5th, 2006, 04:36
Yes, I understand.
Thank you White-X for resolve that. Please move on, thanks.
Cheers,
Rockmangames
Low Lines
September 5th, 2006, 10:41
WhiteX you should remove the last couple of posts, they are neither relevant nor stuff I think should be left lying around, especially in a thread such as this....You can delete my post too :evil: People can have their little finger fights, but afterwards I think it would be just better to wipe the forum of them so no one can bring them back up and cause more problems later on.
[EDIT]
Sorry WhiteX (just read your PM), this request to whichever Moderator is avaliable ATM ;)
Federelli
September 11th, 2006, 17:48
Nice status update, it's good to know things are moving up :D.
oneguynick
September 22nd, 2006, 06:55
Just to let you know your emulator loads in wine 0.9.21 and actually starts with loading the rom. Errors occur when input is detected from the keyboard. Here is the error dump. If you want to talk more about using winlib to get it running better let me know!
wine: Unhandled page fault on write access to 0x00211419 at address 0x7efb7a24 (thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7efb7a24
Nick
WhiteX
September 23rd, 2006, 06:14
Dude, it is way too hard for the coders to make a console emulator that runs on Windows, let alone one that works on Windows emulators.
synch
September 23rd, 2006, 06:20
oneguynick: The source is open (http://sourceforge.net/projects/desmume), feel free to port it natively to linux or fix the bugs that crash Wine. In fact, the project is compiled with DevCPP in windows, so it won't be that much hassle from the compiler side (even if I used VisualC for my WIP :P). Right now I can't invest a single minute to debug it on Wine, as the last time I used linux at home was 7 years ago.
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