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Razgriz/Glenn
June 21st, 2006, 04:47
Here's the problem: I played Lunar: Dragon song on v3.3 with around 55-50 fps, on v3.4 i can't even get 30! Isn't there a way to get a higher fps on 3.4?

RockmanForte
June 21st, 2006, 04:50
No..there is nothing you can do. You have to wait. >.<

EDIT: Try NeeDS 0.0.1 and find it right here in the thread before your thread that you posted. :)

Razgriz/Glenn
June 21st, 2006, 04:51
so ya have the same problem on 3.4?

RockmanForte
June 21st, 2006, 04:55
Everyone does. Try this new nds emulator.

Razgriz/Glenn
June 21st, 2006, 04:56
does it have save function?

RockmanForte
June 21st, 2006, 04:59
I do not know. It is in chinese.

Razgriz/Glenn
June 21st, 2006, 05:01
any translations so far? at least for the commands?

WhiteX
June 21st, 2006, 05:23
Take the bad boy for a ride befora asking all these questions, my man.

Razgriz/Glenn
June 21st, 2006, 05:26
Sorry for botherin', just wanted to know if ti was only I witht that kind of prob. won't be happenin' again :bouncy:

WhiteX
June 21st, 2006, 05:28
No need to sweat over ir bro, just telling ya to enjoy the ride, use your time to play it then ask about it, go with the flow...
I´m so Hippie today.

Low Lines
June 21st, 2006, 12:29
I might also add for future reference that NeeDS was only released on the 20th June 2006....so a Win GUI translation *might* be pushing it a little...for now at least :bouncy:

Normmatt
July 2nd, 2006, 13:51
The speed problem has been identified, i introduced the bug when i ported the decompression code from vba, its now been fixed and desmume is much faster now

Low Lines
July 2nd, 2006, 14:57
The speed problem has been identified, i introduced the bug when i ported the decompression code from vba, its now been fixed and desmume is much faster now

Sounds good. Thanks for keeping us posted, we all love to hear things are going well. ;)

And I see that was your first post!! :D Welcome to EmuTalk.net (http://www.emutalk.net) :holiday:

WhiteX
July 2nd, 2006, 17:02
Welcome Normmatt.

RockmanForte
July 2nd, 2006, 18:49
Greet, Normatt and welcome to our forum! :D

Normmatt
July 3rd, 2006, 03:52
heh thanks :P
the next release will have frameskipping :) although its not the best frameskipping code it seems to pump out a few more frames

RockmanForte
July 3rd, 2006, 04:58
Maybe you shouldn't release until it is improvement or better code to do that, dont you think ? ;)

Low Lines
July 3rd, 2006, 08:23
what is your current point of action Normmatt, like what goals are you hoping to archieve with it at the moment? Speed, Compatibility, Quality?