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View Full Version : VisualBoyAdvance 1.5 released!



lario
April 14th, 2003, 02:44
It looks like a great release (as allways).
http://vboy.emuhq.com/

Version 1.5 is now available for download. Here's what's new:

Core changes:
- added AGBPrint support (for developers only)
- added RTC support
- added scanlines filter
- added support for gzip files
- added support for compressed bios files (zip, gzip)
- fixes Flash 1M support
- fixed crash reloading same ELF file

Gameboy:
- added SGB2 support

Windows:
- added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer)
- added fullscreen mode confirmation for DirectDraw to avoid problems
- added GDI, Direct3D and OpenGL rendering options
- added skin support (see readme for information on creating skins)
- added support for per game configuration of some settings (see readme for details)
- changed INI support to use emulator directory instead of Windows directory
- fixed command line parsing problem

SDL version:
- added support for per game configuration of some settings (see readme for details)

Also, the Brazilian Portuguese translation is available with the translation resources.

I will make a sample skin available tomorrow.

Have fun.

Forgotten

Clements
April 14th, 2003, 03:01
Oh my God!

/me puts new OpenGL mode on immediately!

Fast, Fast, Fast!

DuDe
April 14th, 2003, 03:15
Originally posted by lario
It looks like a great release (as allways).
http://vboy.emuhq.com/

Version 1.5 is now available for download. Here's what's new:

Core changes:
- added AGBPrint support (for developers only)
- added RTC support
- added scanlines filter
- added support for gzip files
- added support for compressed bios files (zip, gzip)
- fixes Flash 1M support
- fixed crash reloading same ELF file

Gameboy:
- added SGB2 support

Windows:
- added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer)
- added fullscreen mode confirmation for DirectDraw to avoid problems
- added GDI, Direct3D and OpenGL rendering options
- added skin support (see readme for information on creating skins)
- added support for per game configuration of some settings (see readme for details)
- changed INI support to use emulator directory instead of Windows directory
- fixed command line parsing problem

SDL version:
- added support for per game configuration of some settings (see readme for details)

Also, the Brazilian Portuguese translation is available with the translation resources.

I will make a sample skin available tomorrow.

Have fun.

Forgotten
Thanks a lot for the tip lario.

Stezo2k
April 28th, 2003, 15:52
why couldnt you post that in one reply? its classed as spam you know

KoPPePaN
April 29th, 2003, 10:56
sorry...
the author (porter) and released date are different
with each emulators.

BeOS port v1.5
http://www.beemulated.net/

Mac OS X port v1.5.1
http://software.emuscene.com/

Windows CE port v0.06
http://www.imasy.or.jp/~ngs/